Common Ground House Rules

 

Here's a copy of our house pool rules.  Prospective tournament participants should review the rules and definitely ask questions if all is not clear.

To print out a copy of these rules, here is a printable pdf version: 

Common Ground House Pool Rules

 

 

Common Ground House Rules

8 Ball Pool

 

In general, we have adapted most of these rules from  The American Poolplayers Association HandbookWe have also added and/or modified a few rules of our own, in an effort to encourage novices as well as pros to join us.  In the event that a particular aspect of a rule is not covered by our house rules, we will rely on the rules of the American Poolplayers Association to guide us.

If you need clarification of a rule at any point during a game of pool, ask the question before you take the shot.  If you wait until after you take the shot, it may be too late.

 

 

 

The Game:

1. Played by two players, shooting alternately.

2. Played with 15 balls, numbered 1 through 15 and the cue ball.

3. Balls are racked by the shooter’s opponent at the foot spot, with the 8 ball in the center of the triangle.

4. Object balls consist of two numerical groups: 1 through 7 (solids), 9 through 15 (stripes), plus the 8 ball.

5. Each player must pocket all his solids or stripes before pocketing the 8 ball.

6. Player pocketing all his group of balls (solids or stripes), then legally pocketing the 8 ball, wins the game.

 

 

 

 

The Break:

1. In general house play, money breaks. In tournament play, the lag method is used in which players simultaneously shoot a ball from behind the head string, banking it off the foot rail and back to the head of the table.  Striking the side rail or any pocket, results in loss of the lag.  The closest ball to the head rail wins.  It is permissible to strike the head rail.  If the lagged balls make contact with each other, lag over.

2. To be a legal break, the head ball or second ball must be struck first and at least four balls must be driven to the rails or a ball must be pocketed. Otherwise, the balls are reracked and rebroken by the same player, unless a foul occurs, in which case the opposite player breaks.

3. If the player fails to pocket a ball on the break, the opponent accepts balls in position and calls a shot to pocket either a solid or stripe.  Any called combination of stripes and/or solids (eight ball excluded) is legal at this point in the game because the table is still open.

4. When the first solid or stripe is pocketed (legally), shooter accepts this group of balls.

5. If one or more balls of each group is made on the break, you must shoot again and make a ball to ascertain your group of balls (stripes or solids).

6. If the shooter scratches and pockets any number of balls, the opposing player shall have his choice of shooting either solids or stripes.

 

 

The Play:

1. All shots (including combinations) must be called to opponent and/or referee. The player must always hit his ball first.  If player fails to pocket the called ball in the called pocket in the specified manner, he loses his turn at shooting.  Contact with rails does not have to be called.  All contact with balls must be called and must be called in the specific order in which the contact will occur.

2. The shooter is entitled to all balls pocketed, unless he pockets any balls belonging to his opponent, in which case the opponent is credited with those balls.

3. A player must pocket a ball of his group to continue his shooting turn.  

4. If a player pockets only an opponent’s ball and none of his own group, the ball counts for the opponent and the player loses his turn.

5. Combination shots are allowed except when the 8 ball becomes the object ball for the shooter. A shooter must always hit his ball first in any combination. At no time, is the 8 ball neutral.

6.  A shooter must always call a legal shot and honestly attempt to make that shot.

7.  ANY movement of the cue ball (intentional or accidental) is considered a shot.  Also see rules under "The Break".

8.  Coaching is not allowed in individual tournament play.

9.  There are times when a player has no prospective shot on the table and/or when the player feels it is in his best interest to defensively re-position the cue ball.  In either of these circumstances, the player should call a defensive shot”.  Because a specific ball is not called in a specific pocket, the defensive shot automatically results in loss of turn.

                        The following rules apply for calling a defensive shot:

                                   #1.   A ball must hit a rail. Any ball already frozen to a

                                             rail, does not qualify as "hitting" a rail.

                                   #2.   “Ball in hand” penalty occurs for any of the following:

                a.      failure of a ball to hit a rail

                b.      cue ball scratches

                c.      cue ball initially makes ball contact with an incorrect ball

 

Note:  Because of the ball in hand penalty associated with calling a defensive shot, it may be in the shooter's best interest to instead call a "highly unlikely" shot.

 

 

Fouls:

1. Cue ball pocketed (scratches) or jumps off the table.  Opponent is allowed to place the cue ball anywhere behind the head string.

2. Shooting balls while in motion.  

3. Object ball jumps off the table.  Object ball will be spotted (except the 8 ball, which is loss of the game).

4.  The touching or movement (intentional or accidental) of any ball other than the cue ball, that is not a part of a legitimate called shot, may be considered a foul at the opponent's discretion.

5. A player cannot continue his shooting turn after fouling, until his opponent has his turn.

6. A player cannot jump a ball.

7. Double kissing is a foul and is not considered a legal shot, and therefore cannot be called.

8. When the 8 ball becomes the object ball, the cue ball must make contact with the 8 ball first. The 8 ball cannot hit any other ball on its way to the pocket. The 8 ball must be called for a legal shot in any pocket.

 

 

The 8 Ball:

1. A player loses the game if the 8 ball falls into a pocket not designated or before group of balls are made.

2. A player does not lose the game if the 8 ball fails to fall into pocket or cue ball does not hit the 8 ball.

3. If shooter scratches while attempting to make the 8 ball, the player loses the game.  

4. If player makes the 8 ball on break and does not scratch, he wins the game. Opponent wins if scratch is made.

5. At no time, is the 8 ball neutral.  

 

 

 

  

 

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